Drake Hollow
“She's an inquisitive creator who asks thoughtful questions and brings a high level of energy and creativity to everything she does. I soon thought of her as another member of the core team. Certain areas of our visual design were less defined than others but I felt comfortable giving these types of problems to Lil. Her ideas are expressed clearly and succinctly in her work, she's proactive about time estimates and scheduling, and I think most importantly, she often brings new and unexpected ideas to the table and does so in a thoughtful and professional manner.”
Chad LaClair, Art Director at The Molasses Flood
Bud Farm: Idle Tycoon
“Lil is a capable, adaptable and conscientious artist who does what it takes to get a job completed. She understands her skills and limitations, asks questions and uses that information to gauge how long any one task will take her, often delivering work earlier than expected. She helped the team stay ahead of a consistently heavy task load and allowed us to work on other things that were not always content related, which got our game to a more stable place and our pipelines more refined. She's personable, funny, always positive and honest. All her contributions to our game set high bars of quality. I hope to work with Lil again soon.”
Dan Helle, Associate Art Director at East Side Games
“Lil felt more like an internal team member than a Freelance artist. Her clean workflow and high quality execution was used as a benchmark for in-house artists to follow. Her incredibly organized files made them a dream to work with and have been vital in populating extensive reuse libraries for ease of use moving forward. Her conceptual thinking was a huge strength for anything she worked on. Whether she was adding comedic elements proactively or fully fleshing out a detailed environment, Lil goes the extra mile to understand the product needs and limitations to deliver exactly what's needed. On top of a strong skill set, Lil has a great personality and would complement any team that has the pleasure of working with her.”
Tommy Bradnam, Art Lead at East Side Games
Artisans of Splendent Vale
“Lil Chan is one of the best artists I've had the pleasure to work with. She is a highly skilled illustrator who joined our project during the early stages and, with her help, we were able to create an efficient pipeline that allowed us to turn a monstrous undertaking into a manageable (but sizable!) artistic endeavour. She showed unparalleled understanding, communication, patience, and a willingness to both learn and work closely with me to meet my game's rigorous art needs. Working with her was a wonderful experience, and I hope to work with her again soon.”
Nikki Valens, Game Designer
Bargain Quest: Sunk Costs
“For Bargain Quest, we had always worked with a single artist for the entire game, giving it a very particular art style so we were a bit hesitant to reach out to other artists. Thankfully, Lil came through very well. She was incredibly receptive to feedback, her revision passes were very fast, and took all of our notes into consideration! She was clear about her timing, availability, and workload and the whole process was smooth with consistent communication and no surprises or delays! Fantastic, really.”
Jonathan Ying, Designer
Jinkies!: The Roleplaying Game
“My project required an art style similar to 1970s cartoons, and I was concerned about finding an artist who exhibited the range I needed. I was impressed by the range shown in Lil's portfolio, and discussing my vision with her put me ease. She was honest with me about what could and could not be done, and she demonstrated significant discipline and respect for our deadlines. She was hard working, talented, and professional from the project's beginning to completion. I could not be more pleased, and I hope to hire her again.”
Toby Strauss, Author and Creator of 'Jinkies!: The Roleplaying Game'
Calico
“We needed help designing the different environments for our game Calico so that we could visualize those areas for pre-development. Lil was able to take the descriptions I gave and create adorable and beautiful art pieces that brought my project to life. She took feedback constructively and was able to create exactly what we were looking for!”
Kells Tate, Creative Director at Peachy Keen Games